Chipmunk2D
A fast and lightweight 2D game physics library.
Overview
Chipmunk2D is a 2D rigid body physics engine designed to be easy to use, fast, and portable. It is written in C and has bindings for many other languages. It is a popular choice for 2D games, especially on mobile platforms.
β¨ Key Features
- 2D Rigid Body Dynamics
- Collision Detection
- Joints and Constraints
- Lightweight and Fast
- Cross-platform
π― Key Differentiators
- Written in C, making it easily portable and with bindings to many languages.
- Known for its performance and low memory footprint.
- Permissive MIT license.
Unique Value: Provides a fast, lightweight, and free solution for 2D game physics.
π― Use Cases (3)
β Best For
- Physics in numerous 2D mobile and indie games
π‘ Check With Vendor
Verify these considerations match your specific requirements:
- 3D physics simulations
- Complex scientific simulations
π Alternatives
Its C codebase makes it a good choice for projects where C/C++ is the primary language or where bindings to other languages are needed.
π» Platforms
β Offline Mode Available
π Integrations
π° Pricing
Free tier: N/A
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