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Unity Physics

High-performance, deterministic physics.

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Overview

Unity Physics is a C# based physics engine built on top of the Data-Oriented Technology Stack (DOTS). It is designed for performance and determinism, making it suitable for a wide range of applications, from games to simulations.

✨ Key Features

  • Data-Oriented Technology Stack (DOTS)
  • Deterministic
  • Stateless
  • High Performance
  • Extensible

🎯 Key Differentiators

  • Built on Unity's Data-Oriented Technology Stack (DOTS) for high performance.
  • Deterministic nature is ideal for networked games and simulations.
  • Written in C# for easier integration with Unity projects.

Unique Value: Offers a high-performance, deterministic physics solution that is deeply integrated with the Unity engine and its modern DOTS architecture.

🎯 Use Cases (3)

Game Development Simulation AR/VR

βœ… Best For

  • Games requiring deterministic physics for networking or replays
  • Large-scale simulations with many interacting objects

πŸ’‘ Check With Vendor

Verify these considerations match your specific requirements:

  • Projects not using Unity's DOTS framework.

πŸ† Alternatives

Unreal Engine - Chaos Physics NVIDIA PhysX

Provides a more modern, data-oriented approach to physics simulation compared to traditional object-oriented physics engines.

πŸ’» Platforms

Desktop (Windows, macOS, Linux) Mobile (iOS, Android) Consoles (PlayStation, Xbox, Nintendo Switch) Web (WebGL)

βœ… Offline Mode Available

πŸ”Œ Integrations

Unity

πŸ›Ÿ Support Options

  • βœ“ Email Support
  • βœ“ Dedicated Support (Pro, Enterprise tier)

πŸ”’ Compliance & Security

βœ“ GDPR βœ“ SSO

πŸ’° Pricing

Contact for pricing
Free Tier Available

Free tier: Based on Unity's general licensing terms.

Visit Unity Physics Website β†’